Sheng’s Tech Art Portfolio

Hello! I'm Sheng, a Technical Artist with 10+ years of experience across a wide range of projects. I am highly skilled in all areas of the 3D and Game Development pipeline, but the true value lies in my ability to bridge art and technology.

I am a force multiplier — I empower creative teams to achieve more than they could have imagined, and enable them to do more, in less time!

Please check out my work!

Selected Works

Proficiencies

Maya

  • Tools/Pipeline Dev/Scripting (Python, MEL)
    • Rigging Tools
    • Pipeline management and integration with external programs.
    • Bespoke solutions
    • Ad-hoc scripting
    • Workflow streamlining
  • Rigging
  • 3D Modelling
  • 3D Animation
  • Dynamics
  • nCloth
  • Lighting/Shading/Rendering (V-Ray, Arnold, Renderman)

Workflow

  • Confluence, Jira, Trello
  • Agile methodology

Source Control

  • git, svn, tfs

Technical

  • Building computers.
  • Computer hardware troubleshooting.
  • Quick learner of new software/technologies.

Unity

  • Asset management and integration
  • Tools development (Editor/Runtime)
  • VFX, Particles, Shaders (HLSL, Shadergraph, Compute)
  • Prototyping, Gameplay Programming

Systems Planning

  • Procedural Generation
  • Animation Systems
    • Mecanim
    • Runtime animation rigging
    • Procedural animation
  • Cutscenes, Custom Timeline behaviours
  • UI implementation

Unreal Engine

  • Asset integration
  • Effects
  • Basic working knowledge of Blueprints

Adobe Suite

  • Photoshop
    • Javascript for scripts and automation
  • After Effects
    • Compositing
    • Motion Graphics
  • Illustrator
  • InDesign
  • Lightroom
  • Premiere Pro
  • Animate