Hello! I'm Sheng, a Technical Artist with 10+ years of experience across a wide range of projects. I'm skilled in all areas of the 3D and game development pipeline, but my real strength is bridging art and technology. I believe my most important responsibility is ensuring that creative vision never gets lost in today's complex production environments.

I am a force multiplier. I empower creative teams to achieve more than they could have imagined, and enable them to do more, in less time!

Please check out my work! Contact me at my socials for any questions!

Selected Works

Gallery

Proficiencies

Maya

  • Tools/Pipeline Dev/Scripting (Python, MEL)
    • Rigging Tools
    • Pipeline management and integration with external programs
    • Bespoke solutions
    • Ad-hoc scripting
    • Workflow streamlining
  • Rigging
  • 3D Modelling
  • 3D Animation
  • Dynamics, nCloth
  • Lighting/Shading/Rendering (V-Ray, Arnold, Renderman)

Workflow

  • Confluence, Jira, Trello
  • Agile methodology

Source Control

  • git, svn, tfs

Technical

  • Building computers
  • Computer hardware troubleshooting
  • Quick learner of new software/technologies

Unity

  • C#
  • Tools development (Editor/Runtime)
  • Prototyping, Gameplay Programming, Systems Planning
  • Asset management and integration
  • VFX, Particles, Shaders (HLSL, Shadergraph, Compute)
  • Procedural Generation
  • Animation Systems
    • Mecanim
    • Runtime animation rigging
    • Procedural animation
  • Cutscenes, Custom Timeline behaviours
  • UI implementation

Unreal Engine

  • Asset integration
  • Effects
  • Basic working knowledge of Blueprints

Adobe Suite

  • Photoshop
    • Javascript for scripts and automation
  • After Effects
    • Compositing
    • Motion Graphics
  • Illustrator
  • InDesign
  • Lightroom
  • Premiere Pro
  • Animate