Hello! I'm Sheng, a Technical Artist with 10+ years of experience across a wide range of projects. I'm skilled in all areas of the 3D and game development pipeline, but my real strength is bridging art and technology. I believe my most important responsibility is ensuring that creative vision never gets lost in today's complex production environments.
I am a force multiplier. I empower creative teams to achieve more than they could have imagined, and enable them to do more, in less time!
Please check out my work! Contact me at my socials for any questions!
Perfectly looping animations made in Maya/Unity, utilising a huge range of tech and art skills.
See the breakdown of some techniques I used.
Procedurally animated clockwork spider + Sneak peek at something new :)
Tags: animation, riggingCustom system to create 2D Flipbook-style Animations on 3D Characters.
Tags: animation, rigging, toolsBreakdown of an extensive character customisation system and the associated tools.
Tags: rigging, toolsCute platformer where you play as a roll of Toilet Paper!
Avoid the viruses, save your friends, and jump as high as possible!
See how I was able to create a system allowing character proportions to change at runtime.
Tags: riggingCollection of various effects, shaders and other pretty stuff I've made. Prepare your eyes.
Tags: (none)Fully rigged and disassemblable rifle. All internal mechanisms modelled accurately from schematics.
Tags: rigging